Hello, still looking for work, still trying to get better at stuff. definitely didn't forget about this blog. Here are some highlights of what I have been working on. I've been at a little bit of everything really, some characters, buildings, props, but mostly I have been wanting to improve and become adept with a wide variety of software and techniques.
Here's a building I made one weekend just to try work fast and simplistic. I wanted to achieve a low-poly art style.
This one was fun, I did all sculpting and texturing in ZBrush, besides the retopo which was in Maya. Wasn't a fan of looking at reference for it though!
I'll be honest, I have been playing a little bit of Divinity: Original Sin 2, OK, maybe a lot of it, and have played through it 3.5 times with the game only out a month. Im fine, I don't have a problem I swear!. This character above is based in that world. It was also the first time I tried out Substance Painter, and using a PBR (Physically Based Rendering) based workflow.
Below can be found some work from a Unity game I have been toying with, I have no real idea where it will go, but I find making the assets relaxing so its keeping me sane at the very least.
British Infantry
Lee Enfield, Gewehr98, MG08, Vickers MG
Pickelhaube
Stahlhelm
And last but not least here's what I currently have in the works, I'm tying out a hand painted texture style on a low poly model. Till next time, I am a bit better at updating my portfolio, where you can see most of the above work in more detail. Go have a look if you would like and if by chance you are looking for a 3D artist, I'm here!








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