Saturday, 5 April 2014

Interactive Programming, Checkpoint 3

This week was also productive for the side-scroller project. I refined my parallax scrolling speed to better suit my characters walk cycle. i also cleaned up the code used to stop my character at either side of the environment, which stopped the jerky, glitchy method I was using before. this has given rise to a new problem where one the character reaches the barrier, he can no longer move in the opposite direction. I'm not quite sure how to resolve this as of yet but I hope to by next week.  
I also started having my character interact with things in the world, the first being a bunch of crates with guns leaning against them. at the moment the animation caused by my character hitting it is not very exciting, with only one gun falling over. I hope to make a more exciting animation for this event and I can take my time on it, as I have that bit of code working now. 
Unfortunately, or luckily for my character, the death animation is not working still and is taking up a lot of time trying to resolve.  I tried using similar code to what i used for the stack of guns, but this was unsuccessful. 
Link to swf

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